![]() Life had gone wrong, and it was my fault. I was miserable, lonely, shoulders heavy with a sense of failure, the growing certainty that I'd abandoned the holiday of a lifetime rather than suffer a few hard knocks to get it back on track. My flight transferred at Singapore airport, where I had to spend 12 hours waiting for my connection. ![]() For that reason, I'd turned down a dodgy offer to earn some pocket change by picking rocks out of a farmer's field - the only work available to someone without a visa - and elected to take an earlier flight home, one month in. I'm returning, alone, from a disastrous two-month trip to Australia in which I ran out of money while attempting to keep pace with my vastly more affluent travelling companions, who I'd also found to be very difficult company. Singapore airport - the only part of Singapore I've ever seen. Please seek other articles if this nostalgia concerns you.ġ999. ![]() Is this the Number Nine train straight to happiness, or does it reach into our chest, pull out our heart and throw it into the woods?Ī disclaimer, in order to demonstrate that there is no chance whatsoever ever that I could be remotely objective about Grim Fandango. There have been many fan attempts to enhance this rapidly-ageing game, but Double Fine worked out a deal with Disney and were able to go back to the source. This Mexican folklore and film noir-influenced tale of sometime grim reaper Manny Calavera's attempt to reach eternal peace in the Ninth Underworld has become beloved enough that it's been 'remastered' with more modern and bearable graphics, sound and controls (its original 'tank' controls being faintly nightmarish). Naturally, it was a commercial failure.ġ7 years later, and everything has changed. ![]() Grim Fandango ( official site) is considered the end of Lucasarts' imperial period (no pun intended): its first 3D adventure game, its last to be helmed by Tim Schafer, and arguably the most mature and character-focused offering from the Monkey Island/Day of The Tentacle/Sam & Max studio. ![]()
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